Languages

All characters begin the game knowing their native language. For practical purposes, what D&D and BFRPG consider Common is the Thyatian langauge (that of the conquerors). Characters of Thyatian descent will probably not speak Traladaran. Natives, however, (excepting the Barbarian) can speak both Traladaran and Thyatian at no cost. Barbarians need to spend a language slot to learn Thyatian (common) and characters of Thyatian descent likewise need to spend a language slot to learn Traladaran.

Each demi-human race has its own language, i.e. Elvish, Dwarvish, or Halfling, and members of the demi-human races begin play knowing both their own language and Thyatian.

Characters with Intelligence of 13 or higher may choose to begin the game knowing one or more languages other than those given above; the number of additional languages that may be learned is equal to the Intelligence bonus (+1, +2, or +3). Characters may choose to learn other demi-human languages, as well as humanoid languages such as Orc, Goblin, etc. Check out the list of approved languages below. The player may choose to leave one or more bonus language “slots” open, to be filled during play.

Approved Languages
These are the languages which are known to intelligent species in Karameikos:

Human Languages

  • Thyatian (the Common Tongue)
  • Traladaran
  • Foreign Human Tongues

Demihuman Languages

  • Elvish (Callarii and Vyalia Dialects)
  • Gnomish (Highforge Dialect)
  • Dwarvish (Stronghollow Dialect)
  • Gnollish
  • Goblin
  • Hobgoblin
  • Orc
  • Pixie

Characters are free to take Thyatian, Traladaran, as well as Elvish (Callarii) and Gnomish. The player must provide a compelling background story explaining why he speaks one of the other difficult or rare languages.

Languages

Karameikos and Beyond Haronniin