Elvish Races

ELVES

Karameikos Elf

Most of the elves in Karameikos are of the Callarii tribe, a merry and hardworking tribe proficient in river-boating, riding, horse-trading, hunting, and forestry.

History of the Callarii

The elves of Ilsundal lived for many years in peace in the Sylvan Realm, that their Immortal Champion had provided for them. But King Mealiden grew restless. He sought some other destination for his people. Mealiden discovered the Path of the Rainbow and lead those who would follow him to a new part of the world, just as Ilsundal once had lead the elves from Grunland. Thousands of elves decided to follow their King.

Accompanying King Mealiden, was also his lover, Lady Callarii. She was both fair and wise, and some say, as much a leader as Mealiden was. The elves travelled by the Rainbow into what is now Thyatis, then ruled by the Nithians. The Nithians attacked the elves, driving them off to the west. The elves were aided by other elves, known as The Vyalia, but it was clear that they could not stay there for long. Mealiden decided to continue his Great Migration north towards the Plains of Canolbarth where he would found his new realm. But many elves were wounded, or too old or too young to travel. Others decided to stay to protect these elves who were unable to travel. They asked Lady Callarii for help. She was the only one who could lead them, they said. Lady Callarii was forced to chose between her true love and the people who depended upon her. In the end she chose the people. Though the sadness of her lost love would remain with her in the decades that followed. The lands these elves settled in were known as Traladara and humans already lived here, talking about old days of Glory under the rulership of King Halav and his Companions. The elves were allowed to stay in their forests and they formed a clan, and named themselves simply the Elves of Callarii. But the elves guarded a great secret. For Mealiden had not been oblivious to the choice of his love. As a parting gift he gave her one of the branches of the Tree of Ilsundal, the holiest of all elven relics, so that the Callarii could plant a Tree of Life of their own. It is said that this Tree of Life, known as the Tree of Callarii has unique powers, different from the other Trees of Life.

Lady Callarii eventually achieved Immortality as an Epic Hero, and became the patron of her clan and of horsemanship. She is remembered for her solemn yet wise rulership. She is often depicted next to a horse since the Callarii are famous horsebreeders and consider the horse a holy animal.

Physical Character

Build: Most are slight of build, and all are thin by human standards. Males average 150 pounds; females, 115 pounds.
Coloring: Ruddy of complexion, with sandy hair and blue or green eyes. Generalizations are difficult, however, since they are many kindreds and there is wide variation among them.
Endurance: They do not carry great burdens, but they are capable of traveling 16-20 hours a day. Elves do not sleep; instead they rest in a trance for three hours a day (this restores any Magic Points used casting spells).
Height: Males average 5’8"; females 5’5".
Lifespan: They are immortal and will only die due to violence or if they weary of life and lose the will to live.
Resistance: They cannot become sick or scarred and are immune to disease and the paralyzing touch of ghouls.
Special Abilities: No race sees better outside during the darkness of night than the Elves. Elven vision under moonlight or starlight is as good as a Man’s during the height of day. In other situations when there is any light source, Elves can see at least 30’ perfectly and fairly well up to 60’. In absolute darkness, however, they are no better than Men (i.e. they can’t see at all). The Callarii folk are superb musicians and have tremendous hearing, even for Elves making them almost impossible to surprise. Outdoors in their preferred forest terrain, they are able to hide very effectively; so long as they remain still there is only a 10% chance they will be detected. Even indoors, in dungeons or in non-preferred terrain they are able to hide such that there is only a 30% chance of detection.

Culture

Clothing & Decoration: Their preferred clothes are usually forest green, gray, or brown, and range from functional designs to fanciful expressions of individual creativity. Their garments lack the formality and pomp typical of Alfheim elven garb. Callarii Elves are a varied group with some preferring enchanted leather armor, while other favor magic clothing.
Lifestyle: The culture of the Callarii Elves is best characterized as unstructured and rustic by Alfheim standards, but rich and relatively advanced when compared to the ways of Men. They have always been independent, but as of late many have settled in human governed regions of Karameikos. Still, all the Callarii folk enjoy a good journey or adventure and most look at life much as a game to be played. Music and trickery are their favorite pastimes. The Calarii Elves are also masters of the wood and know much of wood-craft and wood-lore and horse breeders second to none.
Marriage Pattern: Monogamous and for life. They sometimes marry humans. Such unions produce Half-elves.
Religion: Informal and centered around communal celebration and personal meditation. Like all Elves, they revere Ruawyn as giver of Light and maker of the stars. The principal difference is their strong attachment to Callarii from whom they take their name.

Other Factors

Demeanor: They are fun-loving but guarded folk. Outward mirth often hides grim intentions.
Langauge: The Callarii dialect of the Elvish tongue, which is often called Wood-speech, is their favored language. The Elves of Karameikos, however, generally use High Elvish as their native tongue when among non-Callarii. Most know both Traladaran and Thyatian.
Prejudices: The elves are neutral toward humans in general. They become fast friends with humans who demonstrate honor and humor; they do not cooperate with humans who are pretentious, dishonorable or rude. Duke Stefan has a guard unit entirely composed of Callarii elves, which has given many elves the chance to meet him, and the Callarii are favorably disposed toward the Duke. They despise Orcs, dislike Dwarves, and are suspicious of non-Karameikan humans.
Restrictions on Classes: None. Of all the Elven groups they are the most likely to become Thieves, Scouts and Rangers.

Game Mechanics Summary

Ability Requirements: INT 9 or higher, CON 17 or lower.
Classes: Any, but favor Ranger, Theif and Scout. (Only race which may multi-class Fighter & Magic User.)
Hit Die: D6 maximum regardless of class.
Weapons: Large weapons require two hands.
Special: Night vision (60’ range), Detect secret doors (1-2 on 1d6; 1 on 1d6 with a cursory look), Immune to sleep spells and the paralyzing attack of ghouls, Range reduction by one for surprise checks (see Check for Surprise below), Thieves gain a +15% to listen checks. Hide (10% chance to be detected outdoors, 30% chance to be detected indoors)
Disadvantages: -10 pounds per encumbrance bracket
Save Bonuses: +2 vs. Magic Wands; +1 vs. Paralysis or Petrify; +2 vs. Spells
Languages: High Elven, Callarii, Thyatian, Traladaran; +1 / point of INT bonus
Description: Typically between 5’ 3" and 5’ 8" tall, slender, 115 – 150 lbs. Essentially immortal. Pale or ruddy with light hair, usually blue or green eyes, pointed ears, no facial hair.

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Elvish Races

Karameikos and Beyond Haronniin